12/28/2023 0 Comments Quest for infamy tunnels![]() This is what makes these dungeons more complex. All around them is an environment that must be interacted with. Using the Water Temple in Ocarina of Time as an example, it forces the player to think with all of their surroundings, including what’s above and below them. The huge exception is the bulk of the water dungeons. Again, with certain exceptions, much of the time you might as well be playing an overhead Zelda game. That might seem odd to say considering that Ocarina of Time and all subsequent main console releases were all 3D games, but when you think about it, outside of certain aspects of these games, the gameplay is largely handled in the same way it was in A Link to the Past or other 2D Zelda games. At the same time I’ve come to realize that there is something a little unique about the water themes: Three-dimensional puzzles. I still think that this is true to a degree, and I think that in a number of ways the Ancient Cistern in Skyward Sword proves that. All this led me to personally believe that there was nothing unusual about water dungeons, that the ones that were hard were just hard independently from their water theme. The same was true of the Great Bay Temple in Majora’s Mask, although honestly that dungeon was not as hard as Stone Tower Temple in the same game, which wasn’t a water-themed dungeon at all. It was one of Ocarina of Time’s more challenging dungeons, for sure. I mean, I’ll admit that the Water Temple was a little bit more difficult, a little bit more confusing than the rest of the dungeons in the game. For the longest time I was completely lost, actually, not understanding it at all. Honestly I’ve never agreed with the issues people seem to have with these dungeons.
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